A translated phrase from the series creator, Kazunori Yamauchi, reveals that Gran Turismo 7 will not use the ray tracing of PlayStation 5 during races. Although this is a fairly novel technological advance in the gaming realm, ray tracing techniques have quickly become a staple in the past two years in the PC industry. Thanks to the power of the latest consoles from Microsoft and Sony, ray traced lighting has also earned a place in many console games.
However, the computational complexity of the ray tracing It makes it difficult to master their techniques on PlayStation 5 and Xbox Series X. Thus, while ray traced visual effects are possible in 4K resolution, it is very rare to see a game running at 60 frames per second with ray tracing enabled. Insomniac Games has found a solution to achieve both performance and advanced lighting with its Performance RT modes in Spider-Man Miles Morales, Marvel’s Spider-Man Remastered, and Ratchet & Clank: Rift Apart. Performance RT in Rift Apart, for example, supports ray tracing at 60 FPS, but the resolution ranges from 1080p to 1440p. But it seems that some titles have no choice but to prioritize performance over visual quality.
Speaking to the Japanese media Game Watch, the CEO of Polyphony Digital, Kazunori Yamauchi, revealed that Gran Turismo 7 will only take advantage of the capabilities of ray tracing of PS5 in garage sequences and during replays. The actual racing sections of the title will not feature this advanced lighting technique, Yamauchi explained according to Google Translate. Your comment roughly translates to the following: “At the moment, you can choose the ray tracing in the replay, and then you can see the demo of the stage and the image with the ray tracing applied in the garage“.
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Once again, the complexity and computational cost of the ray tracing They cause the amount of resources to be cut, especially on consoles. These seemingly strange restrictions therefore make sense for Gran Turismo 7, a title where performance and frame fluidity are top priority.
Announced during Sony’s digital presentation event for PS5, Gran Turismo 7 originally had a launch window for 2021. Due to production problems caused by the pandemic, Polyphony Digital chose to delay the long-awaited racing title for several months. Fortunately, the wait is almost over, as the studio has confirmed an early 2022 release date during the recent PlayStation Showcase broadcast.