In a game like Baldur’s Gate 3, there can be a ton of questions throughout the game, not only about the quests to face or the balance of characters, but also about the appropriate weapons for each.
exist Baldur’s Gate 3 We have dozens of weapons that we can use against our favorite characters, but the truth is that some weapons are better suited to certain classes, while others are very powerful depending on the situation.
Since you’ll have a lot of questions about this, in this guide we’ll recommend what we think are the best weapons for each category, and we’ll also explain where to get them.
Without a doubt, one way to enhance each class in Baldur’s Gate 3 is to know which weapons are the best fits, so you can get the most out of it and have a better learning curve.
The Best Weapons by Class in Baldur’s Gate 3 and How to Get Them
The best weapons for each class and where to get them:
This is the priest’s perfect quality, +3 mace, and deals an extra 1d8 radiant damage per attack.
Thanks to his unique Incense Aura ability, you will be able to heal all nearby allies each turn for a total of 10 turns.
To get it, you must use the Divine Intervention feature, which is only available to level 10 priests.
It’s great for spellcasters. It has +2 attack power and has a bonus on spell attack rolls.
What makes it the best wand in the game is its Arcane Battery passive ability, which even lets you cast 6th level spells for free. This allows you to cast some of the most powerful spells in the game every turn.
To get it, you have to be at Baldur’s door, specifically in “Magic Items”.
As a requirement, you must have reached Act Three and have a spell or potion that allows you to detect invisibility.
It is recommended that you have a character with a lot of arcane abilities. When you reach an area with colored portals, you must choose the white one. You’ll reach a tower, where you’ll have to descend to a lower area to solve a couple of puzzles to get the weapon.
This is the strongest bow in the game, with a very noticeable damage buff.
It’s a +3 magic weapon, among other things, each hit grants a chance to cast spells, grants martial ranks, gives instant advantage on the next attack, and deals extra damage.
It also allows you to cast an upgraded version of the haste spell once per day.
Most importantly, it will emit its own light.
It’s part of a series of side quests that you’ll have to complete to unlock it, such as saving the gods, avenging the Iron Hand, or destroying the Iron Guard, among others.
We have to get to the third act and head to the cave entrance, which is next to the control station in the southern section, a little to the east.
To activate it, you’ll have to head to the control point in the South Sector, and you’ll enter an animation with a few dialogues to activate the mission.
Or the Crimson Mischief, which is a +2 short sword that deals an extra 1d4 necrosis damage and a conditional 1d4 piercing damage to targets below 50% health.
It’s the perfect weapon for the rogue class. On top of that, he has a special ability that deals extra damage to targets you have the advantage over.
It gives you a two-gun combat stat buff, so any character can use it.
It’s a +2 dagger that reduces the critical range of stackable effects.
Additionally, whenever you hit a creature with a weapon, it automatically becomes vulnerable to piercing damage.
If your base weapon is Crimson Mischief, your damage can be doubled.
It also has the property of being able to throw, so you can make enemies vulnerable from a distance.
We’re talking about +3 rapier, which requires a character with a dueling fighting style.
Gives additional reactions each turn. Although it doesn’t have a set bonus, you can use one of two reactions after each attack to deal extra necrotic damage.
It comes with the free duel challenge spell, which is an improved version of forced duel.
Balduran’s Giant Slayer
It’s a legendary +3 sword that mostly affects larger creatures.
Gives you an immediate advantage on all attacks against them, and doubles damage purge. It comes with an item action that doubles the size and adds 1d6 to all weapon attacks, providing a large amount of temporary hit points.
On the other hand, it gives you an advantage in strength testing.
This is the legendary trident, a +3 magic weapon.
Adds 1d6 thunder damage and returns to your hand when thrown.
Any creature you hit with the throw explodes, affecting surrounding creatures. It increases movement speed and jump distance, and completely removes fall damage.
Adds some spell attacks that do a lot of thunder damage and affect multiple enemies.
Due to its range and the explosion it causes, it’s great for executing multiple combos.
To get it, you have to be in Act III and reach Baldur’s Gate, i.e. reach the city. You have to talk to the circus genius and we find out that the game he offers us with the biggest reward seems rigged and we’ll never win.
All you have to do is have a rogue on your team, or choose a character with higher skills. You have to steal the genius from behind. We will steal the ring that will give us the magician’s hand ability.
With this ring we will guarantee a win at roulette. The elves will get mad at us and divert us to a quest where we can get the trident.
Are you playing Baldur’s Gate 3? If so, you’re definitely interested in finding out how to get those Twitch Drops rewards, news about Baldur’s Gate 1 and 2 coming to Game Pass, or the possibility of a new Divinity delivery from Larian.