Zelda: Tears of the Kingdom – There appears to be a hidden world progression system within the game

Looks like Tears of the Kingdom has a hidden world progression system that varies according to enemies killed

Fans of Tears of the Kingdom believe that the game boasts a hidden level progression system, which supposedly controls world progression in Breath of the Wild.

RELATED: Here’s How to Unlock Autobuild in Zelda: Tears of the Kingdom

Dataminers had already found evidence that the 2017 game featured a system that would allow Link to experience and level up. This system will control when the most dangerous enemy variants and most powerful weapons and shields will appear in the game world.

Now, some members of the Zelda community believe a similar system could be in the works in Tier of the Kingdom. YouTuber Austin John Plays recently demoed the system in a new video that combines insights gleaned from Breath of the Wild data miners with observations of world progress in the latest installment of the Legend of Zelda franchise.

As was the case with its predecessor, the hidden progression system does not contain visual elements in the hud, such as a level number or XP indicator, but it focuses attention through the monsters and equipment you encounter as the game progresses. Worth giving.

According to an Austin John Plays video, every time you defeat an enemy, Link gains a portion of experience, the amount of which varies depending on the enemy’s difficulty. Additionally, in Breath of the Wild, dataminers found that experience was only gained for the first ten enemies killed of each specific type, including unique bosses that would yield large amounts of XP.

commercials

RELATED: The Tears of the Kingdom Developers Will Be Interesting in a Zelda Movie

commercials

Leveling up affects the types of enemies that populate the game world, and according to Austin John Play, this is why you’ll see more blue and black Bokoblins appear in Hyrule at some point. However, not all enemies seem to scale with experience. For example, some troops encountered on Big Sky Island will remain as base zonai regardless of advancement level.

The leveling system also affects the types of weapons encountered and their attributes. As the game progresses, new and more powerful weapons will appear, while others will be able to gain specific weapon modifiers that can, for example, increase their attack stats or their duration compared to the original forms.

Apparently, this scaling rule also applies to uncapped weapons held by static and cloaked mist ghosts found in the depths, making the simulated Underworld a useful source of high-quality weapons such as the Guard’s Claymore.

RELATED: ZELDA THEMED OLED NINTENDO SWITCH: Tears of the Kingdom

If the experience system described by Austin John Play is correct, then Tears of the Kingdom is essentially as hard as you decide to make it. Players looking for a challenge can face the toughest monsters, get lots of XP and access the baddest enemies and most powerful weapons. Cautious players have the option of tackling Hyrule at a slower pace, avoiding tougher enemies and focusing on temples to build heart and stamina, before taking on larger monsters.

Source

commercials

Source link

Leave a Comment