One Piece Card Game: OP05 Blue Cards

List and details of all blue cards of the fifth expansion of One Piece Card Game: Awakening of the New Era (OP-05)


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The fifth expansion of One Piece Card Game. New Era Awakening (OP-05)focuses on characters and events related to the Skypiea saga and the Revolutionary Army.

A special expansion dedicated to the first year of the card game One Piece, for which Eiichiro Oda himself created new illustrations.

Understands:

  • 6 leaders
  • 2 secret rares
  • 10 super rare
  • 26 rare
  • 30 unusual
  • 45 general
  • 6 special cards
  • 1 special 1st anniversary card

In this article you will find list, details and translation of all blue cards fifth expansion of One Piece Card Game:

One Piece Card Game Blue Cards (OP-05)


Cards Leader


Donquixote Rosinante (OP05-022)
Green/Blue leader
Screw 4/Power 5000 (Special)
Navy / Pirates of Donquixote

(Blockers) When your opponent attacks your Leader or your character, after you exhaust this card, you can make it the target of the attack.
(End of your turn) If you have 6 cards or less in your hand, put this Leader in an active position.
This effect activates during the end phase of your turn.


Sakazuki (OP05-041)
Blue/Black leader
Screw 4/Power 5000 (Special)
Naval

(Activate:Main)(Ounces per stroke) You may discard a card from your hand: draw 1 card.
You can activate this effect during the main phase of your turn.
This effect can only be activated once per turn.

(When attacked) Up to 1 of your opponent’s characters lose 1 cost this turn.
This effect is activated when you declare battle during the attack phase.


Character cards


Isshaw (OP05-042)
blue character
Cost 6 / Strength 6000 (Special)
Naval
(Counters +1000)

(In Game) Up to 1 of your opponent’s characters costing 7 or less can’t attack until the start of your next turn.
This effect is activated when the card is played.


Last (OP05-043)
blue character
Cost 4 / Strength 5000 (Strike)
Pirates of the Animal Kingdom
(Counters +1000)

(In Game) If your Leader is multi-colored, look at the top 3 cards of your deck and add up to 1 card to your hand. Then place the remaining cards on top or bottom of the deck in any order.
This effect is activated when the card is played.


John the Giant (OP05-044)
blue character
Cost 8 / Strength 10000 (Slash)
Giant/Navy Navy
(Counters +1000)


Stainless steel (OP05-045)
blue character
Cost 4 / Strength 5000 (Slash)
Naval
(Counters +1000)

(Activate:Main) You may discard 1 card from your hand and exhaust this character: Put up to 1 character worth less than or equal to 2 on the bottom of its owner’s deck.
You can activate this effect during the main phase of your turn.


Dalmatian (OP05-046)
blue character
Cost 4 / Strength 5000 (Strike)
Naval
(Counters +1000)

(About knockout) Take 1 card and place 1 card from your hand at the bottom of the deck.
This effect is activated when a character is knocked out as a result of an effect or battle.


Basil Hawkins (OP05-047)
blue character
Cost 4 / Strength 5000 (Slash)
Animal Kingdom Pirates / Hawkins Pirates
(Counters +1000)

(Blockers) When your opponent attacks your Leader or your character, after you exhaust this card, you can make it the target of the attack.
(In the block) If you have 3 or fewer cards in your hand, draw 1 card. After that, for this battle, this Character receives +1000.
This effect is activated during the block step when you activated the blocker.


Bastille (OP05-048)
blue character
Cost 5 / Strength 6000 (Slash)
Naval
(Counters +1000)

(DON!!x1)(When attacked) Put up to 1 character worth less than or equal to 2 on the bottom of its owner’s deck.
This effect is activated (or can be activated) when a certain number of “DON!” cards are dealt to that character. indicated in the effect.
This effect is activated when you declare battle during the attack phase.


Hatcha (OP05-049)
blue character
Cost 6 / Strength 7000 (Strike)
Giant Pirates/Animal Kingdom

(DON!!x1) (When attacked) Return up to 1 character costing 3 or less to its owner’s hand.
This effect is activated (or can be activated) when a certain number of “DON!” cards are dealt to that character. indicated in the effect.
This effect is activated when you declare battle during the attack phase.


Hina (OP05-050)
blue character
Cost 3 / Strength 4000.
Naval
(Counters +1000)

(In Game) Draw 1 card if you have 5 or fewer cards in your hand.
This effect is activated when the card is played.


Borsalino (OP05-051)
blue character
Cost 7 / Strength 8000 (Special)
Naval

(In Game) Put up to 1 character worth less than or equal to 4 on the bottom of its owner’s deck.
This effect is activated when the card is played.


Maynard (OP05-052)
blue character
Cost 2 / Strength 2000 (Wisdom)
Naval
(Counters +1000)

(Blockers) When your opponent attacks your Leader or your character, after you exhaust this card, you can make it the target of the attack.


Mozambique (OP05-053)
blue character
Cost 1 / Strength 2000 (Slash)
Naval
(Counters +1000)

(Your move)(Ounces per stroke) When you draw a card from Draw Phasethis character gets +2000 this turn.
Draw Phase (Draw Phase: The phase at the start of each turn (except the first player’s first turn) during which you draw 1 card and add it to your hand.
This condition is met during your turn
This effect can only be activated once per turn.


Monkey D. Garp (OP05-054)
blue character
Cost 3 / Strength 3000 (Strike)
Naval
(Counters +2000)

(In Game) Draw 2 cards and put 2 cards from your hand under the bottom of the deck in any order.
This effect is activated when the card is played.


X.Drake (OP05-055)
blue character
Cost 5 / Strength 6000 (Slash)
Navy/Drake Pirates/Animal Kingdom Pirates
(Counters +1000)

(Blockers) When your opponent attacks your Leader or your character, after you exhaust this card, you can make it the target of the attack.
(In Game) Look at the top 5 cards of your deck and place them on top or bottom of your deck in any order.
This effect is activated when the card is played.


X.Barrels (OP05-056)
blue character
Cost 2 / Strength 2000 (Strike)
Former Navy
(Counters +1000)

(In Game) You may put 1 of your Characters other than this Character on the bottom of your deck: draw 1 card.
This effect is activated when the card is played.


Kaido (OP05-118)
blue character
Cost 10 / Strength 12000 (Special)
Four Emperors / Pirates of the Animal Kingdom

(In Game) If your opponent has 3 or less life, draw 4 cards.
This effect is activated when the card is played.


Event cards


Hound Blaze (OP05-057)
Blue event
Cost 2
Naval

(Basic) Up to 1 of your characters or leaders get +3000 this turn. Then put up to 1 character worth less than or equal to 2 on the bottom of its owner’s deck.
You can activate this effect during the main phase of your turn.
triggers Return up to 1 character costing 3 or less to its owner’s hand.


This is a waste of human life! (OP05-058)
Blue event
Cost 8
Naval

(Basic) Place all characters with a cost less than or equal to 3 on the bottom of their owner’s deck. You and your opponent then discard that many cards from your hand until you have 5 cards left in your hand.
You can activate this effect during the main phase of your turn..
triggers Place all characters with a cost less than or equal to 2 on the bottom of their owner’s deck.


Let’s start the World of Violence!!! (OP05-059)
Blue event
Cost 5
Four Emperors / Pirates of the Animal Kingdom

(Basic) If your Leader is multi-colored, draw 1 card. Then return up to 1 character costing 5 or less to its owner’s hand.
You can activate this effect during the main phase of your turn.
triggers If your Leader is multi-colored, draw 2 cards.


Read also:

  • One Piece Card Game: Blue Cards OP01 (coming soon)
  • One Piece Card Game: Blue Cards OP02 (coming soon)
  • One Piece Card Game: Blue Cards OP03 (coming soon)
  • One Piece Card Game: Blue Cards OP04 (coming soon)

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