The best specializations for each class and what benefits they bring

Among the many options that exist Baldur’s Gate 3 creation around your character and its characteristics, dowry They are one of the most relevant parts to consider when upgrading.in this entry our guide we want to explain to you how they work dowry, when do they unlock More importantly, what is best skills Or the most recommended based on the level of the protagonist and companions. Read on to find out!

What are feats and how do I unlock them?

Merit is a special talent In Baldur’s Gate 3, the abilities of game characters can be enhanced.Each feat is unique and can greatly benefit your heroes Additional passive or active abilitieswhich cannot be obtained in any other way, not even through background or specific skills.

Merit is unlock as follows:

  • All characters gain new feats after reaching objectives Grades 4, 8 and 12 (up to three in total).
  • Alternatively, you can choose a new feat or spend two upgrade points skills.
  • Warrior classes can gain feats at level 4, 6, 8 and 12.
  • Thieves can gain higher-level feats. 4, 8, 10 and 12.
  • If you choose multi-class, you have get less dowry Depends on your level balance for each class.
  • Certain feats may be locked or restricted certain requirementssuch as competing in certain parts of the game.

In general, it can be said that merit is great way to cover a weakness the most notorious of your characters or enhance your strengths make them stronger.

best grades in each class

Baldur’s Gate 3 has There are 41 feats available for your character.They can all function in their own way, but there are definitely some feats most recommended than others depending on the class your character has.

approximately, If you don’t know what dowry to buyremember that the dowry “Feature Enhancement” It works with any category. Picking it up and doubling your primary stats is always great, and a really good idea.

Anyway, since we know choosing a feat can be difficult, we’ll show you what is the best grade in each class Main characters in BG3:

Best Feats for Barbarians

best skills Barbarian as follows:

  • Wild Attacker: When you make a weapon attack, roll the damage dice twice and use the higher result.
  • hard: Each level increases your maximum health by 2.
  • Heavy Weapon Master: When you critically strike or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action for that turn. Attacks with your proficient heavy melee weapon deal an extra 10 points of damage, but you take a -5 penalty on attack rolls. (This feature can be turned on or off.)

The Bard’s Best Feats

best skills bard class as follows:

  • actor: Your Charisma increases by 1, up to a maximum of 20. Your proficiency bonus on Presentation and Deception checks is doubled.
  • Defensive Duelist: When making a melee attack with a subtle weapon you are proficient in, you can use reactions to increase your defense rating by 2, which may cause the attack to fail.
  • Start Magic: Warlock: You learn two cantrips and one 1st-level spell of your choice from the sorcerer spell list. You can cast a 1st-level spell once per long rest. Your magical ability to them is the charm.

Best Priest Feat

best skills priest rank as follows:

  • Master of Chinese Armor: Stealth checks are not adversely affected by wearing medium armor. Also, the armor class bonus you can get from your Dexterity modifier is now +3 instead of +2.
  • Mobile: When you use the “run” action, your movement speed increases, and difficult terrain doesn’t slow you down. If you move after performing a melee attack, you don’t provoke an attack of opportunity from the target.
  • Shield Master: While you are carrying a shield, you gain a +2 bonus on Dexterity saving throws. If the spell forces you to make a Dexterity saving throw, you can use your reaction to protect yourself and reduce the damage from the effect. If you fail your saving throw, you only take half damage. If you pass, you won’t take any damage.

Best Druid Feats

best skills druid profession as follows:

  • Master an element: Spells you cast ignore resistance to the type of damage you choose. Additionally, you cannot roll a 1 when casting a spell of this type.
  • Wizard Scourge: When a creature casts a melee ranged spell on you, you have advantage on any saving throw against it. You can also use the reaction to instantly attack the caster. Enemies hit have a disadvantage on Concentration saving throws.
  • Polearm Master: When attacking with a sword, halberd, staff, or spear, you can use the bonus action to attack with the nose of the weapon. You can also make attacks of opportunity when the target comes within range.

warrior’s best feat

best skills Warrior class as follows:

  • alarm: It’s not surprising that you get a +5 bonus to your initiative.
  • sentinel: When melee ranged spells attack allies, you can use reactions to perform weapon attacks on them. Target ally cannot have the Sentinel feat. Additionally, you gain advantage on attacks of opportunity, and when you hit a creature with one of these, it can no longer move for the remainder of its turn.
  • hard: Each level increases your maximum health by 2.

Best Monk Feats

best skills monk level as follows:

  • Introduction to Magic: Priest: You learn two cantrips and one 1st-level spell of your choice from the cleric spell list. You can cast a 1st-level spell once per long rest. Your magical ability to them is wisdom.
  • Weapon proficiency: You learn two moves from the Combat Master subcategory and get a supremacy dice to use them. After completing a short or long rest, you regain spent supremacy dice.
  • Tavern villains: When you make an unarmed strike, use an improvised weapon, or throw something, damage and attack rolls gain twice your Strength modifier.

Best Paladin Feats

best skills Paladin class as follows:

  • Charging attacker: You get Charge Attacker: Weapon Attack and Charge Attacker: Slam.
  • Heavy Armor Master: Your Strength increases by 1, up to a maximum of 20. While wearing heavy armor, non-magical attacks deal 3 less damage.
  • Shield Master: While you are carrying a shield, you gain a +2 bonus on Dexterity saving throws. If the spell forces you to make a Dexterity saving throw, you can use your reaction to protect yourself and reduce the damage from the effect. If you fail your saving throw, you only take half damage. If you pass, you won’t take any damage.

best scouting feat

best skills explorer class as follows:

  • Dual Weapon Fighter: You can fight with two weapons even if the weapon is not light, and you gain a +1 bonus to Armor Class while wielding a melee weapon in each hand. You cannot use two-handed heavy weapons.
  • Sharpshooter: According to the rules of the high ground, you will not be penalized for ranged weapon attacks. Attacking with a ranged weapon you are proficient with takes a –5 penalty on attack rolls but deals an additional 10 points of damage.
  • Skilled: You will develop proficiency in three skills of your choice.

Best Rogue Feat

best skills Rogue class as follows:

  • Dungeon Explorer: You gain advantage on Wisdom checks to detect hidden objects and saving throws to avoid or resist traps. You gain resistance to damage from traps.
  • lucky: You gain 3 luck points, which can be used to gain advantage on attack rolls, ability checks, or saving throws; also causing enemies to have to re-roll their attack or save rolls.
  • Start Magic: Magician: You can choose two cantrips and one 1st-level spell from a list of wizard spells. You can cast a 1st-level spell once per long rest. Your magical ability to them is intelligence.

Best Sorcerer Feat

best skills magician level as follows:

  • Master an element: Spells you cast ignore resistance to the type of damage you choose. Additionally, you cannot roll a 1 when casting a spell of this type.
  • Accurate Launcher: You learn the cantrip, and the number of critical strikes you need to make on attack rolls is reduced by 1. This effect stacks.
  • Caster in combat: You gain advantage on saving throws to stay focused on the spell. You can use your reaction to cast Shocking Grip on targets that move out of your melee range.

Best Warlock Feats

best skills Warlock Level as follows:

  • Ritual caster: You can learn two ritual spells of your choice.
  • Start Magic: Warlock: You learn two cantrips and one 1st-level spell of your choice from the sorcerer spell list. You can cast a 1st-level spell once per long rest. Your magical ability to them is the charm.
  • Caster in combat: You gain advantage on saving throws to stay focused on the spell. You can use your reaction to cast Shocking Grip on targets that move out of your melee range.

Best Mage Feat

best skills Mage class as follows:

  • Master an element: Spells you cast ignore resistance to the type of damage you choose. Additionally, you cannot roll a 1 when casting a spell of this type.
  • lucky: You gain 3 luck points, which can be used to gain advantage on attack rolls, ability checks, or saving throws; also causing enemies to have to re-roll their attack or save rolls.
  • Accurate Launcher: You learn the cantrip, and the number of critical strikes you need to make on attack rolls is reduced by 1. This effect stacks.


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